newsletterlibrary.com

Top : Computers : Virtual Reality :
Research Projects

Websites
A virtual-environment interface to Scanned-Probe Microscopes.
http://www.cs.unc.edu/Research/nano

6D pose estimation for humans and devices.
http://www.cs.unc.edu/~tracker/

Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
http://www.cs.unc.edu/~walk/

Research in revolutionary hardware architecture for 3D graphics.
http://www.cs.unc.edu/~pxfl/

Projects on collision detection, solid modeling, visibility culling, and simplification.
http://www.cs.unc.edu/~geom/

A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media.
http://www.presence-research.org

Project IRMA is a Configurable Virtual Reality System for Multi-purpose Industrial Manufacturing Application.
http://www.project-irma.com

This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
http://www.cg.tuwien.ac.at/research/vr/

The VETC is a world class facility containing VR technology that is revolutionizing conceptualization, design, and simulation in a wide array of industries.
http://www.nrc.ca/imti/vetc

BUILD-IT is a graspable interface for virtual environments based on real bricks.
http://www.fjeld.ch/hci

Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
http://www.virtual.gmu.edu/

Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
http://www.recveb.ucsb.edu

First academic multi-user VR project, currently investigating large-scale, persistent, dynamically-extensible VEs.
http://www.npsnet.org/~npsnet/

The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
http://www.ict.usc.edu/disp.php

Contains an on-line database of literature and links relevant to the study of cybersickness.
http://www.cybersickness.org

Research project on how to use virtual reality for visual data mining.
http://www.cs.auc.dk/3DVDM/

Real time optical headtracking technology for virtual reality, military and cockpit applications.
http://www.spicatek.com/HeadTracker/Headtracker.htm

Learn more about the HPIVC and our IPT system also called CAVE.
http://www.hpivc.rdg.ac.uk

Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
http://www.virart.nott.ac.uk/asi

A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH.
http://www.cs.xu.edu/~brennan/XAVE/

A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
http://www.timesup.org/spin

Researches and provides education in modeling, virtual environments and simulation.
http://movesinstitute.org

Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind.
http://www.ori.org/~vr/

This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
http://www.geocities.com/christi...et/papers/online_information_98/

VR group page at UCF/IST including descriptions of studies of virtual reality for training purposes.
http://www.vsl.ist.ucf.edu/

Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
http://www.nicve.salford.ac.uk/

A simple implementation of motion capture using a single video camera. Project report and source code available.
http://www.geocities.com/gautham_anil/mcp.html

Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
http://www.staff.ncl.ac.uk/carlos.calderon/

Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.
http://vr.postech.ac.kr

VR based surgery simulation. Collision Detection, Physically Based Modeling, Haptic, Visualization.
http://virtual.uta.edu/CD/SYH%20Research/SyhResearch.htm