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Top : Games : Roleplaying : Genres : Universal : GURPS :
Rules and Variants

Websites
"Gulliver" is the most comprehensive re-examination of the GURPS rules on the net, covering Size, scaling and stats; shrinking and growing; flight, and literally dozens if not hundreds of other topics.
http://www.io.com/~tbone/gurps/GULLIVER/

A standalone combat boardgame using the GURPS advanced combat rules. Also useful as a GURPS teaching tool.
http://www.io.com/~sjohn/glads.htm

An article on making the move to GURPS from another system, using the author's Mechwarrior conversion as an example. From Roleplayer 19.
http://www.sjgames.com/gurps/Rol...player19/CampaignConversion.html

A mini-netbook discussing everybody's favorite topic, by Tim and Christine Morgan, who presumably playtested it.
http://www.eskimo.com/~vecna/gurps_sex.html

A page devoted to using GURPS as the ultimate system for cinematic action roleplaying, recreating the exploits found in anything from Terminator 2 to Hard Boiled.
http://www.io.com/~sjohn/action.htm

Steffan O'Sullivan's adaption of an innovative concept from Lace & Steel, neatly ported to GURPS.
http://www.sjgames.com/gurps/articles/repartee.html

Originally printed in issue 9 of Pyramid magazine, this GURPS Magic variant is one of the most popular in the history of the game. Includes a PDF version of the Calamity Table.
http://www.io.com/~sjohn/unlimited-mana.htm

A large collection of realism-oriented rules options, mostly focused on combat.
http://www.kolumbus.fi/raine.maattanen/gurps

GURPS variants and random monster abilities.
http://www.cavalcadeofwhimsy.com/rpg/rpg_stuff.htm

Variant game mechanics and rules simplifications.
http://www.geocities.com/geowars/gurps/

Character conversion formulas by Bruce Grubb.
http://members.aol.com/BruceG6069/ADnD_to_GURPS.html