newsletterlibrary.com

Top : Games : Roleplaying : Genres : Universal : GURPS :
Technology and Equipment

Websites
A complete system for creating some of the heaviest "gear" of all - buildings. From medieval castles to high-tech lairs for James Bond villains, this is what results when author Matt Riggsby gives GURPS Vehicles the Sessile disad.
http://www.geocities.com/TimesSquare/Arcade/2574/archt.html

Statistics for ranged weapons in a Japanese setting.
http://www.sjgames.com/errata/gurps/japan/japan-weps.html

Collection of weapons in GURPS Robots/GURPS Vehicles format, ready to be slipped into a holster or installed in a turret. By Morpheus Unbound.
http://www.patric.net/morpheus/gurps/we.html

A long list of items and services, with notes on currency fluctuation and exchange.
http://www.aspalliance.com/stevesmith/gurps/equip.asp

A two-part article examining the rational and gameplay ramifications of ultra-tech weapons and armor in GURPS Space and later supplements, by then-editor Mike Hurst (author of GURPS High-Tech).
http://www.sjgames.com/gurps/Rol...leplayer14/SpaceWeapons1of2.html

Ultra-Tech slugthrowers, by popular game designer C. J. Carella.
http://www.sjgames.com/gurps/Rol...Roleplayer23/UTSlugthrowers.html

Rules for chariot races and combat, by Phil Masters.
http://ourworld.compuserve.com/h...epages/Phil_Masters/chariots.htm

The indexed HTML collection of vehicles from the GURPSnet mailing list feature led by vehicle-guru Onno Meyer. Cross-referenced and regularly updated.
http://www.geocities.com/mandjthew/marks_eye/votw/

Rules for defining and using textbooks - to gain temporary skill, bonuses to existing skill, or to look up facts. Rules for determining price and weight at all Tech Levels are included.
http://www.io.com/~sjohn/bookrules.htm

A collection of several hundred GURPS Vehicles designs.
http://omeyer.gmxhome.de/GURPSnet_files/summary.html

Discussion group for designing vehicles, robots and gear with the vehicle builder program.
http://games.groups.yahoo.com/group/gurps_vehicles/