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Undertow
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site exerpt
Undertow Lots of irrelevant detail for the player to sift through. The characters are a bit buggy and disappointingly mechanical for a character-based genre. The whole game has a time limit. It is possible to win without figuring everything out, which..."Undertow was too ambitious for the competition, but I'd be intrigued to see what Stephen Granade could produce if he went back to the code without any deadlines or time constraints and tried to finish writing the game."
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Criticism: Undertow This is a very ambitious work unfortunately let down by its implementation. Interactive fiction has to get to grips with characterisation and complex character interaction, but it has to do that while allowing suspension of disbelief and remaining interesting and...